Player's character anatomy

The player's character (Humanoid) is a character (YOU) the player can control. He consists of:

-A head (some characters might have invisible heads, which are only cosmetic):

The head is the most important part of the humanoid's body, cause you can get insta-killed by getting crit-hit with a weapon or by getting headshot.

Its also important cause the chat messages (that you post) show up from the head (aside from the chat), and once its destroyed, they disappear (still visible in the chat).

-Arms:

The arms are very important since you hold lots of the weapons with your right arm.

When destroyed (any arm) you bleed out till your health is depleted.

-Torso:

The torso is not very important since it can't get crit-hit and can't be used as a meat shield against crit-hits either.

-Legs:

Legs while not important as the arms (you can move with your torso if both of your legs are gone), are still important since they can get crit-hit. Once crit-hit you lose a bit of health for a short while.

 If you're a Close combat main:  This is image shows which parts to prioritize:

-Red = Very important

-Yellow = Medium importance

-Green = No importance

 If you're a Long Range sniper main: 

This is image shows which parts to prioritize: -Red = Very important

-Yellow = Medium importance

-Green = No importance

There is a also a Ragdoll state, which activates when:

-You have bellow 21 health

-You fell from a high place

-You got crit-hit by a weapon that deals the Ragdoll state.

-You got fully hit by an egg (tool).

Once you're in a Ragdoll state you're prone to kick damage which deals small amount of damage, but can insta-kill you if your opponent kicks your head.

(You can get un-ragdolled by being in contact with water).